Java Game Library wishlist...
Hey everyone.
I'm a student from Europe, and I'm working on a java project with two others. We are building a java game library(obviously :)). We want to make it as modular and extensible as possible. At the moment we're just fleshing out the whole thing, and that's why I'm asking you to tell us what you always wanted in a game engine.
In short: what would be on your wishlist?
This is what we already came up with:
(omitting obvous things like capturing user input, full-screen support)
easy minimap from a tilemap
isometric & hex maps
A* implementation for pathfinding
A way to store and retrieve object through XML
Using beanshell to code in the xml
2D collision detection
a simple physics engine(eg gravity)
A stereo effect to the sound that listens to a posion on screen
a console
Be creative!

