>draw the coordinate axes in the scene. how can i do this?
I would make the axes from three cylinders and three BranchGroups (to position them)
Attach the object to the PlatformGeometry, so when the view moves it does too.
>a too trivial question.
Many ways to do this, so in some respects its a big question.
regards
Thanks for the answer.
i will try the following:
actually i have an idea: i will draw a MULTICURVE having the coordinates as follows:
0,0,0
1,0,0 (to draw x-axis)
0,0,0
0,1,0 (to draw y-axis)
0,0,0
0,0,1 (to draw z-axis
then i will draw my geometry on top of this.
i hope i can get the coordinates ok.
thanks