Spherical starfield texture generation?
I am going to be entering in the java 4k competition this year however I have hit a snag...
For my Java 4k game entry I am in need of generating a starfield texture which which will be the texture for a sphere.
Due to the restrictive space requirement I am unable to include a pre-rendered spherical starfield (e.g. ones found on the net) and will have to generate it on the fly.
I have wracked my brain attempting to google for a "normal" texture to "spherical" texture convervion algorithm or a direct spherical starfield texture generation algortithm without any luck.
Does any one have any Ideas on how to implement this or knows of the correct search term i should use on google?
Or is there another way to simulate a starfield in a full 6 degree of freedom simulator?

