Read an image from file whitout store it
Hi all, is possible read an image for make a tile map based in it, but whitout save the image into a bufferedImage?
My problem is that this image is very large, so if i save its it take a very big portion of my ram...
I know that i can save it and after i can flush data...but if there is any way to do this whitout save it is better...
Thank
Message was edited by:
blow

