Read an image from file whitout store it

Hi all, is possible read an image for make a tile map based in it, but whitout save the image into a bufferedImage?

My problem is that this image is very large, so if i save its it take a very big portion of my ram...

I know that i can save it and after i can flush data...but if there is any way to do this whitout save it is better...

Thank

Message was edited by:

blow

[408 byte] By [blowa] at [2007-10-3 3:26:34]
# 1
I'm not sure what you mean. How are you going to do anything with the image data unless you load it into memory. What are you trying to do with the image?
SoulTech2012a at 2007-7-14 21:19:45 > top of Java-index,Other Topics,Java Game Development...
# 2
Hi, i have to divided it to make tile! So i have to store 2x image size untile the diveded operation isnt finished...
blowa at 2007-7-14 21:19:45 > top of Java-index,Other Topics,Java Game Development...
# 3
What is the dimension of your image?
Evala at 2007-7-14 21:19:45 > top of Java-index,Other Topics,Java Game Development...
# 4
16384x2048 pixel
blowa at 2007-7-14 21:19:45 > top of Java-index,Other Topics,Java Game Development...
# 5
I suggest savinging the image as a non compressed simple format so that you can make a little utility to read the uncompressed format at arbitrary location in the image. Perhaps as a BMP?
klana001a at 2007-7-14 21:19:45 > top of Java-index,Other Topics,Java Game Development...