Just Finished Simple Arcade Game - Need Feedback
I am currently a Sophmore in high school, and I just finished creating a simple arcade game in my spare time (for fun). It is located at http://students.hightechhigh.org/~dturnbull/10thGradeDP/Java/IGMESMAG/index.php. Any suggestions or criticisms, however harsh, would be greatly appriciated. Also, I believe (and hope) that the major problem with my game is the graphics and maps. So, if any of you would be interested in creating maps or graphics, please respond to this post. It has full documentation for those of you who are interested. Please bear in mind that this is my first real Java application, so please be patient with your feedback. You can email me atdmyersturnbull@gmail.com.
[708 byte] By [
DMTNTJGDa] at [2007-10-2 22:54:57]

I checked your game and I liked the concept of scrolling shooters (reminds me of an old NES game called 1942), but for some reason it runs pretty slow. It feels choppy, as if my computer were drawing several frames, then stopping for like 300ms, then drawing again.
Graphics could also be nicer, but I know that's something you can always improve on. I believe the engine is functional enough to start adding detail.
PS. It even has power-ups!
> I tried running the app and I got the following error
> message: "Input stream load error encountered in
> readVars at unspecified line".
That's because you didn't rename the folder with the game you wanted to play, to resources. It's right there on the readme.txt
Message was edited by:
Saganus
definetly got potential, but i agree with the above comments, it does run a bit slow and jerky on my pc...and occassionally half the screen flashes white
Too speedy on my computer ^^^ Agreed with the above, engine seems ok, graphics have to be improved and i also see the flashing when you get hit.Good job, keep going and I'll try your next versions :)
Thanks for the feedback! Yeah, I noticed how slow it is. Unfortunately, I can't pinpoint the problem; it seems pretty base-level. I kept cutting parts of my code out (enemies, terrain, weapons, etc), but the slowness remains. It occasionally goes much faster, and remains that way until the game ends. And, based on your input, I will see what I can do about the graphics; I know they're quite sloppy. Thanks for your interest and responses.