Collision in Sloped Tiles (Tile based games)

Hello my friends...

This my first post (Sorry, my english vocabulary is little, I'm from Brazil)!

Let's go problem...

i'm building a mobile game style Sonyc (Sega), i implement all collision with simple tiles, actors and agents of my game...

But i have problem with test collision with sloped tiles...

My question is simple:

How do i make my hero walk on the sloped tiles ?

Thank very much of your times expense with me!

Regards everybody...

Harlley

[513 byte] By [klyff.harlley@gmail.coma] at [2007-10-2 17:15:27]
# 1
Sorry,I'm using MIDP 2.0.
klyff.harlley@gmail.coma at 2007-7-13 18:30:56 > top of Java-index,Other Topics,Java Game Development...
# 2

Is your game 3D or 2D.

If it is 2D and you want some height difference you can have your tiles have status flags. So lets say your file as a byte slope. maybe you only care about up, down, left and right. So maybe 0 = no slope, 1 = slope up, 2 is slope right etc.

If you are trying for 3D something similar should help or you could calculate the normal of the plane or something. I am not as well versed in 3D programming.

Hope this helps,

James Vaughan

Phibreda at 2007-7-13 18:30:56 > top of Java-index,Other Topics,Java Game Development...
# 3
My game in 2D.Is a clone of Sonic!but instead of Sonic the actor is a Brazilian Green Lizard named Kalango and maps show the Amazon forestThank you
klyff.harlley@gmail.coma at 2007-7-13 18:30:56 > top of Java-index,Other Topics,Java Game Development...
# 4

Hi.

In our game programming class our teacher gave us this link

http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm

The pseudo code is in c++ but it shouldn't be that hard to convert to java code.

i haven't tried it myself but you could read through the article and i hope you get something out of it.

jzs-a at 2007-7-13 18:30:56 > top of Java-index,Other Topics,Java Game Development...