WAV's
In my game, I'm running WAV's but notice how much memory it takes. Thus I tried to run MP3s and looks for source code on google but couldn't find a working way to do it. I then decided to take a look at the source code, but they were many, many large classes. Is there an easier way to do it?
Also, how would you guys/gals work out WAV's in a game? I'm trying to keep the sound quality as high as possible, but I would also like to take less memory useage. Any suggestions?

