clipping java3d view

i have a moving view and in the close distance you can see that the environment stops dead at a clipping point, i dont want this i want it to smoothly disapear, does anyone know how to do this?i have pictures but not sure how to put them on screen.
[269 byte] By [f1wadea] at [2007-10-2 14:39:31]
# 1
View.setFrontClipDistance(double distance) might help you thereregards
messengersa at 2007-7-13 13:07:07 > top of Java-index,Security,Cryptography...
# 2
tried that it didnt seem to alter anything, which was strange, also tried changing the type of mesure it uses for the clip distance, but no difference, eventually changed the FOV to make the scene view better, but still have this problem.
f1wadea at 2007-7-13 13:07:07 > top of Java-index,Security,Cryptography...
# 3
Have you looked at fogging? If I recall correctly you can add a fogging node to your background and use that to fade distant objects into your scene rather than having them just appear out of nothing.
_Breakfast_a at 2007-7-13 13:07:07 > top of Java-index,Security,Cryptography...
# 4
I have tried the LinearFog and i see how the fog works, but it didn't fade my barriers out as i wanted,it is a racing game, but the barriers end abruptly, at the clip distance, i want it to fade down to one pixel size effectively.Is this possible?
f1wadea at 2007-7-13 13:07:07 > top of Java-index,Security,Cryptography...
# 5
Have you tried setting your back clipping distance really far away?
_Breakfast_a at 2007-7-13 13:07:07 > top of Java-index,Security,Cryptography...
# 6

i have tried the set backclipdistance() to 0

is that the furthist you can set it and is their another way of setting it.

also i dont think i noticed any diference when i was setting it or not and with different values, i ended up setting the FOV wider that made the far object appear more.

f1wadea at 2007-7-13 13:07:07 > top of Java-index,Security,Cryptography...