clipping java3d view
i have a moving view and in the close distance you can see that the environment stops dead at a clipping point, i dont want this i want it to smoothly disapear, does anyone know how to do this?i have pictures but not sure how to put them on screen.
[269 byte] By [
f1wadea] at [2007-10-2 14:39:31]

tried that it didnt seem to alter anything, which was strange, also tried changing the type of mesure it uses for the clip distance, but no difference, eventually changed the FOV to make the scene view better, but still have this problem.
I have tried the LinearFog and i see how the fog works, but it didn't fade my barriers out as i wanted,it is a racing game, but the barriers end abruptly, at the clip distance, i want it to fade down to one pixel size effectively.Is this possible?
i have tried the set backclipdistance() to 0
is that the furthist you can set it and is their another way of setting it.
also i dont think i noticed any diference when i was setting it or not and with different values, i ended up setting the FOV wider that made the far object appear more.