video on canvas
I am stitching video together to get a pseudo stream. I have a version that worked but used multiple canvases and therefore, flashed white in between clips on some phones. I have redone my midlet to just use one canvas but now I'm having a problem with getting the first video to leave the canvas once it's done. The next video is playing in the background because I can hear it. The problem is that the visual is just stuck on the last frame of the first video. I have tried stuff like repaint etc., but havent had anything work. Can you keep giving multiple video clips USE_DIRECT_VIDEO to one canvas. What could I try to fix this problem? Thanks in advance.
[669 byte] By [
shiznya] at [2007-10-2 10:16:37]

I've got some info on my problem. I read that there was a bug when creating the videoControl for a player after the canvas has already been displayed. So, that makes sense with what is going on with me. The first time I create VideoControl I have not switched the displayable to the canvas that the video will go on. Everytime after that I already have the canvas as my current display object. This was my whole point in making one canvas for the video, so I wouldn't have to see a flicker in between video splices. So, does anybody have an ideas on how I can work around this without using another intermediate canvas? Use GameCanvas? I don't know.