JOGL questions
Hi everybody! As a Java game developer, as you would imagine, I have become very interested in learning about JOGL. After performing recommended installation instructions and compiling/running some demo's, I have spawned many questions.
First of all, how big of an FPS advantage is there to using JOGL? Right now, in a 2D game engine that I am writing, I can get consistently 65 or so FPS on my laptop (about 3 years old, but with a GeForce FX Go5600)and about 100 on the high-school computer lab computers (maybe a year old, dunno graphics card); I have been hearing JOGL-implementations are getting over 250 FPS. Is this really true?
Second, is there an easy way for me to port the JOGL libraries within a jar that I distribute, i.e. not having to save the dll's into the \lib java directory? (I have not worked with porting or classpath's yet, so if there is an easy solution to this, sorry for the stupid question =D)
Third, (which i will probably figure out myself after reading a few more tutorials), I understand that images' coordinate spaces (relative to JOGL's) are upside-down (they are drawn upside-down when put to the screen). Is there a way to reverse this by default, or is a Flipping AffineTransform the only solution? Also, does JOGL have any added benefits of AT's (I read on a webpage after Googling a bit that some fellow reported the "compatibility of AffineTransforms" with JOGL to be quite high).
If anybody has a response to any of the questions above, please kindly post them =D. Also, if anybody has any other interesting facts about JOGL, I would love to hear about them!
Thanks in advance,
Alex

