basic virtual world question
Hello,
Just posting to ask your thoughts on how you would implement the following (what sort of infrastructure would you create?):
I'm trying to create some 'living' objects that can perform various actions, like move, fight, eat, rest etc. Lets say the area in which that can move within was a simply array (100 x 100, no gui required, could be simply characters on a screen, ala nethack/moria)
Now here's the thing, I want to let these things go on their own for a long while (lets say overnight) and I would like to observe the results later...
I also want the ability to add and remove new objects at any stage, and I would like it if certain conditions were met that objects themselves can create new objects or destroy existing objects as well.
I dont need realtime so speed of processing isnt an issue, a turn-based system would be fine (which could tie back to a heartbeat of sorts, maybe with a minute intervals)
Also, I'm thinking of some sort of interface so that If I were to enter this world as an object I would have exactly the the same actions available to me as the all the other CPU objects, and vice versa..
If I add some new action for me then they too can utilise it if their 'character' requires it..
I know this is going to be quite a complex little side-project for me, but I'm curious on your thoughts. I know how to do bits-n-pieces and am i little unsure as to how one dynamically manage objects if their capabilities/actions could change in the future...
any/all thoughts/comments are appreciated.
Thankyou for your time.

