Frames

Hey, i am doing a stategic game for my java project, and i encountered a problem. You see, when i try to move a picture, with frames ( means that i can see the charater slowly get the requested location).

Last time i posted some body told me about DND and aftera little research found out that he didnt realized me.

well, i cant see why this isnt working. At first, i tried to repaint() the screen every time the chara moves. it is a futile :\. However, it "might" be not efficent, so if you have any other suggestments i'd be happy to hear :]

well

ill give you the code and tell me please what is wrong :\.

CODE:

//This is a listener to mouse clicks

this.addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent e1) {

//getting the point where i want to charater go

Point point=new Point(e1.getPoint());

//distinguishing between the right and left buttons

if (e1.getButton()==1) {

//update X,Y of the chara "p" location untill e1.getPoint() and p location are the same

while ((point.equals(p.getLocation())==false)) {

if (point.getX()>p.getX()) {

p.setX(p.getX()+p.getSpeed());

try{Thread.sleep(2);} catch (Exception e) {};

System.out.println("1:"+p.getLocation()+ point+" "+(point.equals(p.getLocation())));

}//end of if

else {

if (point.getX()<p.getX()) {

p.setX(p.getX()-p.getSpeed());

try{Thread.sleep(2); } catch (Exception e) {};

System.out.println("2:"+p.getLocation()+point+" "+ (point.equals(p.getLocation())));

}//end of if

}//end of else

if (point.getY()>p.getY()) {

p.setY(p.getY()+p.getSpeed());

try{Thread.sleep(2);} catch (Exception e) {};

System.out.println("4:"+p.getLocation()+point+" "+(point.equals(p.getLocation())));

} //end of if

else{

if (point.getY()<p.getY()) {

p.setY(p.getY()-p.getSpeed());

try{Thread.sleep(2);} catch (Exception e) {};

System.out.println("3:"+p.getLocation()+point+(point.equals(p.getLocation())));

} //end of if

}//end of else

repaint();

}//end of while

}//end of the first if

//not working also but this isn't important for the topic.

//Supposed to show a list of possiblities for the player but fails

else {

String[] JCBtext = {"Guard", "Move", "Attack"};

JComboBox JCB=new JComboBox(JCBtext);

add(JCB,BorderLayout.CENTER);

JCB.setSelectedIndex(0);

JCB.setVisible(true);

}

//setFocus(this); //getting focus on the JComboBox (wrong command

}//end of public listener

});//end of listener

}

HELP :(>

[2724 byte] By [Aviva] at [2007-10-2 3:14:01]
# 1
mmplease try to use simple language because im java newbie. moreover i tried to tutorial but found out they suck :(
Aviva at 2007-7-15 21:41:08 > top of Java-index,Other Topics,Java Game Development...
# 2
Aviv, please use the "code" tags when posting code snippets.It doesn't seem clear what you're asking in this post, I doubt anybody is going to be able to reply.
SniperSlapa at 2007-7-15 21:41:08 > top of Java-index,Other Topics,Java Game Development...
# 3

Hey, i am doing a stategic game for my java project, and i encountered a problem. You see, when i try to move a picture, with frames ( means that i can see the charater slowly get the requested location).

Last time i posted some body told me about DND and aftera little research found out that he didnt realized me.

well, i cant see why this isnt working. At first, i tried to repaint() the screen every time the chara moves. it is a futile :\. However, it "might" be not efficent, so if you have any other suggestments i'd be happy to hear :]

well

ill give you the code and tell me please what is wrong :\.

CODE:

//This is a listener to mouse clicks

this.addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent e1) {

//getting the point where i want to charater go

Point point=new Point(e1.getPoint());

//distinguishing between the right and left buttons

if (e1.getButton()==1) {

//update X,Y of the chara "p" location untill e1.getPoint() and p location are the same

while ((point.equals(p.getLocation())==false)) {

if (point.getX()>p.getX()) {

p.setX(p.getX()+p.getSpeed());

try{Thread.sleep(2);} catch (Exception e) {};

System.out.println("1:"+p.getLocation()+ point+" "+(point.equals(p.getLocation())));

}//end of if

else {

if (point.getX()<p.getX()) {

p.setX(p.getX()-p.getSpeed());

try{Thread.sleep(2); } catch (Exception e) {};

System.out.println("2:"+p.getLocation()+point+" "+ (point.equals(p.getLocation())));

}//end of if

}//end of else

if (point.getY()>p.getY()) {

p.setY(p.getY()+p.getSpeed());

try{Thread.sleep(2);} catch (Exception e) {};

System.out.println("4:"+p.getLocation()+point+" "+(point.equals(p.getLocation())));

} //end of if

else{

if (point.getY()<p.getY()) {

p.setY(p.getY()-p.getSpeed());

try{Thread.sleep(2);} catch (Exception e) {};

System.out.println("3:"+p.getLocation()+point+(point.equals(p.getLocation())));

} //end of if

}//end of else

repaint();

}//end of while

}//end of the first if

//not working also but this isn't important for the topic.

//Supposed to show a list of possiblities for the player but fails

else {

String[] JCBtext = {"Guard", "Move", "Attack"};

JComboBox JCB=new JComboBox(JCBtext);

add(JCB,BorderLayout.CENTER);

JCB.setSelectedIndex(0);

JCB.setVisible(true);

}

//setFocus(this); //getting focus on the JComboBox (wrong command

}//end of public listener

});//end of listener

}

HELP :(>

sorry, thought code tags are the commets in the code...

well not its refixed..

sorry for the inconvenience...

Aviva at 2007-7-15 21:41:09 > top of Java-index,Other Topics,Java Game Development...