multi-user online game

Hi,

I am planning to create an online multi-user game, which will be turn based and probably a board game. I plan to use applets. But what would be the best technology to make a connection between two clients? I was thinking of using sockets, but are web services and rmi servers other options to use?

Thanks.

[328 byte] By [cwl20a] at [2007-10-2 1:29:18]
# 1
RMI and web service are not really a good idea here. It's better just to keep a socket open so that you can continuously send and receive data.
tjacobs01a at 2007-7-15 18:51:54 > top of Java-index,Other Topics,Java Game Development...
# 2
Hi,Can i make a direct connection (using sockets) from one instance of an applet to another, or will it have to go through a socket server?Also, why is the use of an rmi server or web service with an applet a bad idea?Thanks.
cwl20a at 2007-7-15 18:51:54 > top of Java-index,Other Topics,Java Game Development...
# 3
*bump*I wouldn't mind knowing why RMI isn't good idea for this as well.Is there a monster in RMI that new people like me don't quite fully understand? It seems like a nice little tool for creating very cool networked programs?
SniperSlapa at 2007-7-15 18:51:54 > top of Java-index,Other Topics,Java Game Development...