bad idea... it will never finish the loop
instead, you should have a thread, so the applet implements runnable (extends Applet implements Runnable) then you say in yor declarations :
Thread t //(or whatever else you wanna call it; loopThread, ect)
then in init, you say, assuming you used thread t:
init() {
t = new Thread(this);
t.start() //begins the thread
//then it calls the thread
later on, you use another method:
public void run() {
while(true) {
//whatever you wanna do
try {
t.sleep(30/1000 /*or whatever the delay you want it to be*/ ) ;
} catch(InterruptedException e) {
//whatever to do when the exception occures, propably nothing
}
}
}
here is a basic counting applet
import java.applet.*;
import java.awt.*;
public class Counter extends Applet implements Runnable {
Thread t;
int i;
public void init() {
t = new Thread(this);
t.start();
i = 0;
}
public void run() {
while (true) {
i++;
repaint();
try {
t.sleep(0);
} catch (InterruptedException e) { ; }
}
}
public void paint (Graphics g){
g.drawString ("i = "+i,50,20);
}
;}//the ; here is just cause the compiler complained...
hope this helps