Pricing a game?
I have recently been asked to develop a game for a company.It is a simple game, nothing special but I was wondering ifanyone who has independently sold a game (or anything you programmed) had ideas on how to price it.Any ideas would be
# 4
on a more helpful note:i would say to ask this question at gamedev.net,the people there are more closely tied to the industry, and you'll get more useful responses.good luck -cuppo
# 7
> on a more helpful note:> i would say to ask this question at gamedev.net,> the people there are more closely tied to the> industry, and you'll get more useful responses.> Does not compute. Need more input. Etc.
# 13
> 42 is the mean of life according to the book, The
> Hitchhikers Guide to the Galaxy lol, maybe that was
> what he was referring to?
And the question was postulated in the Guide as one possible question to which it would be the answer and thus be the Ultimate Question of Life, the Universe, and Everything.