draw line,arrow,oval on the image
draw line,oval and arrow on the image dynamically.
please help.
draw line,oval and arrow on the image dynamically.
please help.
check API java.awt.Graphics and/or java.awt.Graphics2D, also jdk's demo programs.
i am tried.but not getting please help me.
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
public class DrawOnBuffer extends JFrame
{
public static void main(String[] args) {new DrawOnBuffer();}
private BufferedImage buffer=new BufferedImage(150,150,
BufferedImage.TYPE_3BYTE_BGR);
// The shape to draw (25 is half of 50 so should be a gap of 25 on each side when the shape is drawn
private Shape toDraw=new Ellipse2D.Double(25,25,100,100);
public DrawOnBuffer()
{
this.setSize(400,400);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
}
public void paint(Graphics g)
{
if (isOpaque()) { //paint background
g.setColor(getBackground());
g.fillRect(0, 0, getWidth(), getHeight());
}
// Get the graphics from the buffer (so we can draw on it)
Graphics2D bufG=(Graphics2D)buffer.getGraphics();
// Draw the circle on it in red (y not)
bufG.setPaint(Color.red);
bufG.draw(toDraw);
// Find the middle
int x=(this.getWidth()/2)-(buffer.getHeight()/2);
int y=(this.getHeight()/2)-(buffer.getHeight()/2);
// Draw the buffer to the frame (Note: using g)
g.drawImage(buffer,x,y,null);
}
}
:D