Clarifying Points vs. Pixels
It's my understanding that Java 2D works in device independent units, specifically points. Are there still parts of AWT/Swing that work in pixels?
More specifically we're trying to understand what happens when you draw and image, for exampleg2d.drawImage(i, x, y, w, h)
If w & h are each 16, presumably this means points and not pixels?
Some image file formats store the image size in device independent units. Does Java2D respect this, or does it only focus on the "pixel" dimensions of the image?
Is there somewhere where this is clearly defined?
Cheers, Eric

