Threading Network code in a Swing Application
For my final High school project i have decided to code a Poker game to be played over the network. Problem is, as soon the host starts waiting for a client to connect, everything Swing related freezes. A friend of mine said to use Threads.
Strangely enough, when i made a small example class, this did not happen.
Any e-books,ideas examples about threading please?or a solution to this 'freeze' problem?
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Naks

