Odd Draw Behavior - Slow Ellipse2D Draw
Summary:
A game I have written uses bitmaps and lots of Ellipse2Ds. The Ellipses are in the background and occasionally need to all be redrawn (there could be many - let's say 100 at a time). This works fine on a Windows box, and Macs from G3 - current Intels. When I attempt to run the application full screen under X11 drawing the Ellipses takes too long, making the animation appear choppy. Running Java 5.0 under Debian.
Question
I am looking for suggestions on how to tweak this and/or a work around.
Details
I have tried -Xmx256M -Xsx256M switches (makes no diff). I am using a descent video card on the system. The Ellipse2Ds are drawn on top of a buffered image (as are the bitmaps). Garbage collection does not seem to be the issue. The processor is a little slower - its a VIA mini ITX - details here ...
http://www.hardwareinreview.com/cms/content/view/44/1/
I understand that it could be the hardware ... but just in case ... feedback appreciated.

