URGENT: Collision Detection In Tiled Map
HELP!!!!! I am creating atile map of size 32*32. And thecharacter image size is also 32*32. Now i am stuck in making collision with the walls. I have tried my own method but to no avail. Has anyone tried to doing collision detection? Need a simple logic method to detect the collision...
(Using keyevent to control the character moving around)
Pls I really appreciate your help!!!!!!!
Thanks.....

