Strange Panel behavior
Well, I am making a game of Deal or No Deal for my Computer Science class, and I have run into what appears to be a random bug in the code or something. I have 5 Panels, with 6 cases on the first four and 2 on the bottom panel. The cases are buttons which send to an action performed, if it is the first click, it runs it through a little series, as such:
{
int i=Integer.parseInt(evt.getActionCommand());
//This part just sets the number aside for later, to be called up at the end of the game
game.makeTheChosenOne(evt.getActionCommand());
//This is the slacker way I have of removing the case no matter what panel is clicked
cp.remove(theCase);
Panel1.remove(theCase);
Panel2.remove(theCase);
Panel3.remove(theCase);
Panel4.remove(theCase);
Panel5.remove(theCase);
PanelAll.remove(theCase);
/*0,6,12,18,24*/
//The println just lets me see what array index is used
System.out.println(i);
// This should replace a black image with the case that is first clicked
caseLabel.add(theCase);
//Panels 1-5
Panel1.repaint();
Panel2.repaint();
Panel3.repaint();
Panel4.repaint();
Panel5.repaint();
//Main Panel they sit on
PanelAll.repaint();
//This is where the Cases SHOULD show up
caseLabel.repaint();
// cp= Container for ContentPane
cp.repaint();
}
Now, in the code, you can see the /*0,6,12,18,24*/ comment, I put this in here, because for some reason, those are the only index's that actually output the case image to caseLabel. For the first click, all of them should. The remove case part works flawlessly, but for some reason, only the first case on every Panel works when outputting it to the Panel.
incase you can't imaging it...(the index is in parentheses, case number is bold
1(0)2(1)3(2)4(3)5(4)6(5)
7[/b(6)8(7)9(8)10(9)11(10)12(11)
13[/b(12)14(13)15(14)16(15)17(16)18(17)
19[/b(18)20(19)21(20)22(21)23(22)24(23)
25[/b(24)26(25)
Only the first one in every set works correctly.

