best 3d java Library?

Hey, I was just wondering, whats the "best" 3D java library? ive heard of java3D, jogl, JMonkeyEngine, Xith, etc etc, but which one is easy to learn? Im used to swing programming so i wud prefer something that is similar to Swing stuff. thx!
[255 byte] By [Astrofa] at [2007-11-27 3:38:28]
# 1

wel apart 4m dt u cn writeur own tmer urself by simply using d .CurrenttimeMillis(); method mayb makng it abstract.bt on d fact dt update,paint,d main loop requires a timer,on d bases fact dt dere need2 b a redraw of elements dt need2 change,also 2clear dscreen,and also allow d visiblity time so d user cn see wat is playn u dnt want a game were evry tin jsty swiss past u lyk a punch of rats ruunning 4m d horrible cats.bt update,use d timer2set wat time2 redraw so s 2 update events,wether keys or character action,paint uses it2 repaint d set screen for d next situation,d same does render btu need d perfact algoritn u cn jst use d java3D timer by porting its java3d timer jar file 4m d zip/jar archieve nto ur java awt ases jar acheive,enjou explorering

fronta at 2007-7-12 8:41:47 > top of Java-index,Other Topics,Java Game Development...
# 2
wtfrusAin?but seriously I cant understand what u said.....
Astrofa at 2007-7-12 8:41:47 > top of Java-index,Other Topics,Java Game Development...
# 3
> but seriously I cant understand what u said.....All I could understand was a bit about rats running past some "horrible cats."
CaptainMorgan08a at 2007-7-12 8:41:47 > top of Java-index,Other Topics,Java Game Development...
# 4
does anyone have any input?
Astrofa at 2007-7-12 8:41:47 > top of Java-index,Other Topics,Java Game Development...