Real-Time Destructible Terrain
Hello, I am wondering which is the best way to create a map that contains both destructible and indestructible terrain. Is it best to store all terrain data in a 2D array or rather should I use Polygons which describe the terrain? Which is faster and more efficient? The map is constructed by a background image and a foreground image which is painted onto the terrain (And erased when terrain is destructed).
With Thanks,
laginimaineb.

