Java Game Development - Java ME - RPG Game Stages
I have a simple RPG games where player attack enemies and collect points. I need to design a few stages for this game (basically, my concept of different stages is just changing the maps of the game.) but i have no idea how the games stages works?
Do I ned to create new classes to represent every stages or just implement the stage map on the game canvas? How does it actually link? Do you guys have any source code example for this?
Need help...
Thanks,
Jason
[493 byte] By [
Jasonca] at [2007-11-26 23:23:44]

# 1
Stages?
I am unsure what you mean--maybe what I consider "levels"?
There are 2 different concepts that I think you may be talking about...
1) stages (as I think of it) -- moving from one playing screen to another. This is done by physical location--I go off the left side of the screen and in a non-circular world I need a new map, so I load a new map and insert my character at the appropriate "edge" location to correspond to the exit point from the previous screen.
2) levels -- advance to a more difficult level of play. I do this with simple attribute score minimums or point minimums, and requires introduction of new "stage" and changing of level of actors (monsters, NPC, treasure, etc...)
any of this help or are you thinking of something entirely different?
# 2
Thanks for the idea. My concept of this game could be levels. I have to achieve a minimum scores to jump to another level, basically changing to another map, or increasing the monster levels(e.g. speed, life, etc.)
I also need to load a new map and load characters to the screen if i am changing to another level/map. The levels can be selected from the main menu.
Thank You.
Jasonc