Java Game Development - Intersect two points
Hi
I've got two points p1 and p2.
p1 (Planet) rotates around origin (Sun) o at speed s1.
p2 (Ship) could be placed anywhere (meaning inside or outside the circle of the rotating p1), p2 has a speed s2.
How do I calculated at which point p3, p1 and p2 will intersect.
Thanks

