java game collision algo

hello , i'm a computer science student and we have a machine project on making a java game. Well , our game is mostly a mixed bomberman-finalfantasy tactics type of 2d game. However , i couldnt seem to figure out the algorithm behind the object collision/interaction (for example , how will the character attack a box or another character) i used an x,y coordinate system and any help is gladly appreciated.

[415 byte] By [k_matsuda_2007a] at [2007-11-26 21:12:08]
# 1

This is a non-trivial topic. If you look at gamasutra.com or other game programming sites you can find whole articles written about it.

But here's a quick version: for any character, keep a bounding rectangle around it. Then to see if any two characters collide, check their bounding boxes. If their bounding boxes do not collide, then the characters do not -- this will be the case most of the time, and it's less expensive to compare boxes. If the boxes do collide, then you can use a more subtle collision detection mechanism to see if the characters themselves collide.

HTH.

paulcwa at 2007-7-10 2:49:46 > top of Java-index,Java Essentials,Java Programming...
# 2

I would generate a bitmap, where the bitmap position (x,y) is one when the two characters collide when character b is x to the right and y below character a. Then, it's merely a case of calculating the relative distance between the two characters, and looking up that index in the bitmap to see if there's a collision. You can make this bitmap a multibit bitmap if you'd like different levels of collision damage, depending on how the two objects interact.

The nice thing is that this bitmap can be created offline

dmbdmba at 2007-7-10 2:49:46 > top of Java-index,Java Essentials,Java Programming...