video /animated gif playback on Motorolla V360

Hi Guys,

I checked the documentation was told that both animated gifs and mpeg video can be played back on my cellphone. But my applciation plays fine on simulator but can't get it to play on my cell phone. When I listed teh supported content type, image/gif and video/mpeg were not in the list.

Please any help will be appreciated.

OJ

[361 byte] By [ezeoja] at [2007-11-26 19:59:31]
# 1
what kind of help? implementing jpeg and png support on your mobile or help you tofind another solution?
suparenoa at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 2
Thanks for your response.if there is any other solution, please let me know. I am kinda got stuck now!!
ezeoja at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 3
****, i made a mistake in my last post !! it wasn't png but gif !!!!!!!! sorryso, have you tried with png files ?which formats are supported ?Message was edited by: supareno
suparenoa at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 4

The issue is that I would like to play an mpeg video but since I could not, I started trying animated gifs.How would png be made animated?

Like I mentioned before,my cellphone (Motorolla v360) has support for animated gif and mpeg and mp3 support. I do not understand why the list of supported type does not include image/gif nor video/mpeg.

I need help to understand if there is something at code level or settings on the phone

ezeoja at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 5
have you tried sun application? (available in wtk -> mmademo ...)
suparenoa at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 6
i forgot this...>How would png be made animated?suitable for small animation...create 10 images for the animation and play them in a CustomItem or ImageItem or whatever !
suparenoa at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 7
I tried the demo but my phone could not play it.This actually raised a lot of concern for me.Do you have any code sinpets that I can try to play the 10 png files.Will size not be an issue for 10 files.
ezeoja at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 8
> Do you have any code sinpets that I can try to play the 10 png> files.Will size not be an issue for 10 files.load the images in an array of Image...in the run() method, display the first image, sleep for n second, play second ...png are not so
suparenoa at 2007-7-9 22:56:16 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 9

I shared the proposed solution with my company and they seem not to like the idea.They have a graphics department and they would want to deliver specialized video content.Is there an option where I can read the video content at byte level and bypass the video restriction. Get me clear, my cell phone can play can capture video and has video support but it seems that the limitation comes from the J2ME solution. My target is cross phone support.My phone has such games like solitary,midnight pool etc.How were these packaged.I will be interested in exploring those options.If they are just stack of png images drawn at various positions then I can start to pursue that option and convince my company.They believe that if they focus on generating the videos, I can focus on teh technology to drive it.

I will appreciate further advice on how to create games that can play on many customers' phone

ezeoja at 2007-7-9 22:56:17 > top of Java-index,Java Mobility Forums,Java ME Technologies...
# 10
if your phone can play video, the limitation does not come from j2me but from your code.
suparenoa at 2007-7-9 22:56:17 > top of Java-index,Java Mobility Forums,Java ME Technologies...