How to change PIVOT POINTS

I want to change pivot points of the obj files which I Loaded using the loader class demo. whenever it loads an object file it shows the pivot point at the center of the object. with java or another program I want to change pivots. I change them in some 3D design packets but the result does not change outout exported obj files pivots are at the center again...

transform to center

rotate

transform back does not work bcos pivot points dont change!

I want to change pivot point og obj s or transformgroups whatever bcos i add the obj items to transform groups than add to my scene.

al help will be higl appericated.. plese help meto solve this problem!

[690 byte] By [rasim2a] at [2007-11-26 19:43:12]
# 1

It appears as if you are thinking of the "pivot point" as some sort of object, or construct. It is not. It is simply a reference point, and it could be anywhere in 3D space you want it to be.

This is one of the most basic and fundamental concepts in 3D programming.

Your lack of understanding in this regard suggests that you need to educate yourself a whole lot more on the topic. There are hundreds, maybe thousands of pages on the internet for you to read, learn from and gain understanding. It is not easy, so be patient.

mokopaa at 2007-7-9 22:26:07 > top of Java-index,Security,Cryptography...
# 2

Hi,

I have never head about "pivot point". But In 3D you must quite in mind that the position of an object is relavite to the position of the viewer, you.

But if for you "pivot point" means to set an object pivot point of the universe in which you are working. You need to set the position of your pivot object, as the center of the 3D universe.

Look at the class universe if you want to have a ride on it.

regards.

hterrollea at 2007-7-9 22:26:07 > top of Java-index,Security,Cryptography...