Please specify your problem more clearly. Which of the following do you have problems with?
1. Loading an OBJ/3DS file into a model object of some kind.
2. Rendering the model object.
3. Manipulating the vertices of the model object.
4. Saving a model object as an OBJ/3DS file.
Yuck. Still, if you dig deeply enough into the mess of objects it gives you, you'll find some GeometryArrays. You might want to load a simple OBJ file (e.g. two triangles) and use reflection to get a dump of the tree it produces. Animation will be done either by manipulating vertices directly or by splicing TransformGroups into the tree.