files sending over socket

Here is my server-code:

for (int i=0; i<countGamesToDownload; i++)

{

out.write(gamesToDownload.get(i) +".zip\n");

out.flush();

filename=System.getProperty("user.dir")+"\\"+ gamesToDownload.get(i)+".zip";

System.out.println("Filename: " + filename);

bin =new BufferedInputStream(new FileInputStream(new File(filename)));

int len = 0;

while ((len = bin.read(buffer)) > 0){

bout.write(buffer, 0, len);

System.out.println("#");

}

bin.close();

bout.flush();

}

That's my client-code:

for (GameInfo gi : gamesToDownloadVec)

{

filename="C:\\Temp\\" + in.readLine();

System.out.println ("Filename: " + filename);

bout =new BufferedOutputStream(new FileOutputStream(new File(filename)));

int bytesRead = 0;

while((bytesRead =bin.read(buffer))>0)

{

bout.write(buffer, 0, bytesRead);

System.out.println("#");

}

bout.flush();

bout.close();

//new Unzip(new File(filename));

}

If I only send one game everything is fine...

but if i send more than i get as second filename: C:\Temp\null

If i am debugging the server, i get on theserver-side:

file:\C:\Dokumente und Einstellungen\Edith\Eigene Dateien\java\eclipse-projekte\GameDownloadServer\GameList.xml is well-formed.

Anzahl neuer Spiele: 4

Filename: C:\Dokumente und Einstellungen\Edith\Eigene Dateien\java\eclipse-projekte\GameDownloadServer\Game1.zip

#

Filename: C:\Dokumente und Einstellungen\Edith\Eigene Dateien\java\eclipse-projekte\GameDownloadServer\Game2.zip

#

client-side:

Filename: C:\Temp\Game1.zip

#

#

#

Filename: C:\Temp\null

Only one # is ok, because the file is only ablout 1800 kb and my buffer-size is 1024*50...

I don't know where the problem is. it would be very great if anyone can help me...

Greatings

schaefli

[2903 byte] By [schaeflia] at [2007-11-26 14:14:33]
# 1
in.readLine() has returned null in the client. Check the API to see what this means.
ejpa at 2007-7-8 2:04:01 > top of Java-index,Archived Forums,Socket Programming...