save images to disk
hi,
my graphics outputs in clientArea of Frame, on a Canvas or anything, i want to save as images *.bmp or *.jpg or anything ..
to work with ''Clipboard'' and or ''copyArea()'', then paste and save outer of my prog seems a feasable not too complex solution ..
maybe there's a comparably uncomplicated way of achieving this in java-like manner ..
up to now i got helplessly entangled in things like:
owith ''ImageProducer'' or some ''Memory[thing]Producer(?)'' i can generate an image in form of array. But that prevents graphics output drawed without array to be contained in my image.
o''WritableRenderedImage'' might be of help and i've foggy heard of ''BufferedImage'' before.
oa choice between streamed or 'randomaccessed' output will be necessary, i reckon. And for that generate a ''File'' to write to.
.. getting into any of these will entangle me into new complexities without even knowing if i'm on the right way.
't seems easy .. save to disk in image-format, what's showing in the window,
but i feel, there'll be some coding to be done ..
I'd be grateful for some hints on where or what to start with!

