Is 'getBounds()' or 'getBounds2D()' just not accurate enough for clipping?

I've just been playing around in a particle simulator with clipping as a performance improvement. Using 'getBounds()' or 'getBounds2D()' still leaves specks of colour here and there on what should be a white background though. Surely using graphics.clip(myShape.getBounds()) should be sufficient to performly neatly clipped erasure of shapes?

[354 byte] By [KomodoDavea] at [2007-11-26 16:07:04]
# 1
I've never had a problem.Show your experiments. Its called a SSCCE. Don't make us guess what your code looks like.
camickra at 2007-7-8 22:29:16 > top of Java-index,Desktop,Core GUI APIs...
# 2
> I've never had a problem.That's all I need to know; now I know that it should work, I know it's specific to my simulator. Cheers.
KomodoDavea at 2007-7-8 22:29:16 > top of Java-index,Desktop,Core GUI APIs...