how to make what is in textfeild be displayed
/*
* File: CyberPet.java
* Author: Java, Java, Java
* Description: This class represents a CyberPet that can
* eat and sleep on command. This version incorporates
* a public getState() method to report the pet's state.
*/
publicclass CyberPet
{
privateboolean isEating =true;// CyberPet's state
privateboolean isSleeping =false;
privateboolean isThinking =false;
private String name ="no name";// CyberPet's name
public CyberPet (String str)// Constructor method
{
name = str;
}
publicvoid setName (String str)// Access method
{
name = str;
}// setName()
public String getName()
{
return name;// Return CyberPet's name
}// getName()
publicvoid eat()// Start eating
{
isEating =true;// Change the state
isSleeping =false;
isThinking =false;
return;
}// eat()
publicvoid sleep()// Start sleeping
{
isSleeping =true;// Change the state
isEating =false;
isThinking =false;
return;
}// sleep()
publicvoid think()
{
isThinking =true;
isSleeping =false;
isEating =false;
return;
}
public String getState ()
{
if (isEating)
return"Eating";// Exit the method
if (isSleeping)
return"Sleeping";// Exit the method
if (isThinking)
return"Thinking";
return"Error in State";// Exit the method
}// getState()
public String toString()
{
return name +" is " + getState();
}
}// CyberPet
/*
* Description: This apply provides a graphical user
* interface to the CyberPet class. The interface consists
* of two Buttons that can be clicked to tell the CyberPet
* to eat or drink, and a TextField which reports the
* CyberPet's state.
*
* The interface is initialized in the init() method and
* user actions are handled in the actionPerformed() method.
*/
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
//STARTING COMMENT LINE ENCLOSING CLASS
publicclass CyberPetAppletextends Appletimplements ActionListener
{
// Declare instance variables
private CyberPet pet1;// The CyberPet
private Label nameLabel;// A Label
private TextField stateField;// A TextField
private TextField petNameField;
private Button eatButton, sleepButton, thinkButton;// Two Buttons
//* The init() method instantiates the instance variables, including both the
//* CyberPet (pet1) and the GUI elements that are displayed on the applet.
publicvoid init()
{
petNameField =new TextField(20);
petNameField.setText((" "));
petNameField.addActionListener(this);
petNameField.setEditable(true);
pet1 =new CyberPet(petNameField.getText());// CyberPet
// Create the GUI components
nameLabel =new Label("Hi! My name is " + pet1.getName() +
" and currently I am : ");
stateField =new TextField(12);
eatButton =new Button("Eat!");// Buttons
eatButton.addActionListener(this);// Assign the listener for Eat
sleepButton =new Button("Sleep!");
sleepButton.addActionListener(this);
thinkButton =new Button ("Think!");
thinkButton.addActionListener(this);
// Initialize the TextField
stateField.setText(pet1.getState());
stateField.setEditable(false);
// Add the components to the applet.
add(nameLabel);
add(stateField);
add(petNameField);
add(eatButton);
add(sleepButton);
add(thinkButton);
setSize(300,150);// Set the applet's size to 300 x 150 pixels
}// init
/*
* The actionPerformed() method is called whenever
* one of the buttons is pressed.
*/
publicvoid actionPerformed( ActionEvent e)
{
if (e.getSource() == eatButton)
pet1.eat();
elseif (e.getSource() == sleepButton)
pet1.sleep();
elseif (e.getSource() == thinkButton)
pet1.think();
stateField.setText(pet1.getState());
}//actionPerformed
}
//ENDING COMMENT LINE ENCLOSING CLASS*/
is there a way to make it auto refresh or to pause untill a name is entered into that 2nd text box
any help would be great
Thanks,
Tom

