Frame Rate diff. between JOGL | software rendered

Im just getting started on using JOGL and im really excited.

Out of pure academic curiousity, how much of a speed increase

do you get working with JOGL over pure java software rendering?

Ive always just written my own 3d libraries in java for simple wireframe

and polygonal (w/ no shading) graphics and its always worked

extremely well.

[374 byte] By [TuringPesta] at [2007-11-26 12:49:05]
# 1
check out jgl .. google it .. it is opengl, glut, glu library written using pure java. gpl licence and open source. im hoping the auther will post his project on java.net and hopefully this api will be part of jre library by default in the future .. check it out.
Bilal_El_Uneisa at 2007-7-7 16:33:18 > top of Java-index,Other Topics,Java Game Development...
# 2

> Out of pure academic curiousity, how much of a speed increase

> do you get working with JOGL over pure java software rendering?

If you want to know, profile. The answer will vary wildly depending on the graphics card and on how well optimised your software render routines were.

YAT_Archivista at 2007-7-7 16:33:18 > top of Java-index,Other Topics,Java Game Development...