Java3D/JOGL mixing - how to draw out OBJ loaded by Java3D w/JOGL?
Hi all,
I'm in sort of a dilemma. I'm looking to use Java3D's ObjectFile class to load in an OBJ file containing a description of a 3d model. Then, I want to write some routine to draw out the model using the JOGL interface to opengl... anybody know how to do this? I know I have to load the OBJ, then I'll get back a scene. Then, I need to get the branch group from there and then, I need to traverse the graph and get out the Shape3D's and then I get the geometry of the shape3d and then what? If that's wrong, please correct me!!
Thanks!

