BufferedImage VS Image resolved

Hi all,

i am making a 2D tilemap based game, and I am using Image, I am loading it via ImageIcon. When i do the same with bufferedImage except with ImageIO i get a 1/10th performance difference.

My FPS with the Image is around 500~

with BufferedImage its around 50~

am I using them correctly? or is this right?

[348 byte] By [digiwired] at [2007-9-30 6:04:51]
# 1
Your observation is correct. Here are some suggestions from Abuse on how to get around the problem: http://forum.java.sun.com/thread.jsp?forum=406&thread=425116
jboeing at 2007-7-1 19:38:59 > top of Java-index,Other Topics,Java Game Development...
# 2
thank you very much
digiwired at 2007-7-1 19:38:59 > top of Java-index,Other Topics,Java Game Development...