Nibbles (2 Player)

I've finished the two-player version of Nibbles, which can be downloaded here: http://www.thekillams.ca/andrew/downloads.php

Adding good AI controls will take some time, but I'll add that eventually too. In the meantime, I hope this version gives people some nostalgic fun.

cheers,

Andrew

[316 byte] By [outlander78a] at [2007-9-29 19:56:46]
# 1
The only thing the AI snake does is going straight and crashing to the wall.
welkeidkiezena at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 2
Oh, I'm sorry, I thought the second snake was AI, what are the controls for the second?Don't say wasd, I hate those keys. They are not handy for an azerty-keyboard.
welkeidkiezena at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 3
I haven't added AI yet. :)WSAD are indeed the secondary controls, though making that customizable is on my "todo" list.I've never heard of an azerty-keyboard before ... what key combination would you suggest to make one easier to use?
outlander78a at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 4

azerty looks like querty, the differences are:

a <--> q

z <--> w

different m

+ many difefrences in other symbols.

I know that wasd is the best thing for you to do because qwerty is widely spread.

The result is that I never like 2-player games.

The best solution is then customizable keys.

For me, the best thing would be:

z

q s d

welkeidkiezena at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 5
I added those options, so now your preferred combination should work as well - please let me know if it doesn't!
outlander78a at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 6
Thanks, the keys work fine now for me.One thing: take that you go to right. Then you press very quickly up and left. It causes that you lose one life.I'd suggest to ignore the left key or go 1 place up and then go left.That problem happens many times with me.
welkeidkiezena at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 7
Me too - I'm planning to start caching instructions so that each move (forward one unit) takes one direction change.
outlander78a at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...
# 8
Thanks for the feedback.
outlander78a at 2007-7-15 22:00:20 > top of Java-index,Other Topics,Java Game Development...