question of code design part II
perhaps someone will remember my (now deleted) post. i didnt know that crossposting is punished so hard, but i got my lesson.
little summary:
i have a game and a GameManager class. the manager holds a bunch of (game)objects. the problem is, that sometimes the gameobjects need to notify the manager about changes. i see a bad style in passing every little object a reference of the GameManager, but have no good idea, how to avoid permanent questions the GameManager if it needs to change a status of an object (e.g. are you dead/exploded ?).
someone suggested the observer-pattern. i know this interface-pattern but i noticed it as an elegant way of passing multiple references.
it would be very nice if i could set new life to this topic.

