Game project for school
I'm taking a java course in school, for project, more than half of the class choose the we write a game. Unfortunately, my self and others in our group have no experience in this area. Are there and pointers as to how to go about it. The book we are using in class has only 2 chapters on multimedia. We have less and 4weeks left.
requirement for the game are:
-IO so the game can be saved, and loaded.
-use of linked list
-java 1.4.2
-the rest are just basic stuff. eg documentation,exception,gui...etc
I would like to know how to go about it, like what kind of component to use in the gui, loading images and such. I've been reading the forum all week and i've gone through the tutorial on 2d.
Any kind of pointer would be great. thanks
[789 byte] By [
ztheka] at [2007-9-29 14:49:10]

You can use KeyListener for Keyboard input:
http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyListener.html
EXAMPLES:
http://java.sun.com/docs/books/tutorial/uiswing/events/keylistener.html
And ImageIO for reading images.
http://java.sun.com/j2se/1.4.2/docs/api/javax/imageio/ImageIO.html
It might be helpful if you gave us an idea of the kind of game you are trying to do and what areas you are having trouble understanding. With all of the different tech areas that go into games from I/O to AI to sound to GUI and so on, there is just too much to cover in the broad strokes. The more specifics you give us, the better the answers for all parties involved, I think. :)
-Dok
Yes, you should first atleast sketch out what kind of game, style of game etc that you want to write. Once you know WHAT you want to do, you will be in a better position to ask HOW to go about doing it. Also be realistic about what you will be able to implement in a reasonable amount of time. Good luck, and have fun :).
The type of game is airfight type game. we can design any kind of aircraft we want. We have a photoshop guy in our group that can make the images, the problem mainly is how to coordinate the images and animate them. As far as problem area goes, there some things i don't know if prosible. It is mainly in animation and AI design. I've been looking around the forum and one of the prominent solution to many of the animation problem was to use the gage2d library
http://java.dnsalias.com/, and been checking that out.
As far as scope goes, it's prolly going to be limited to two levels, since the instructor did not specify any kind of scope/game level.
Thank you very much for your posts.