incredible edible lag
My fighter seems to be undergoing and incredible ammount of lag. Ive got 2 application clients connecting to an application server, sending information about each move back and forth. The problem is that my clients aren't keeping up with one another so there are 2 different game boards being drawn (kinda bad in a fighter). i am in a high school CSII class and program at the same level. this means that i am using swing and awt components to draw my board. I know there are inherent problems with this method, i just dont know what they are. is it my method of drawing that is causing the lag? or is it probably something else?
I noticed that when i had the clients as applets they would lag in the applet veiwer, but not in the web browser. is this a common thing? is there a similar way to fix the lag with an application?

