popups in fullscreen exclusive?

My game is running in fullscreen exclusive mode but I need to open the occasional dialog box which new shows in front of the fullscreen main frame. Is there any way of making popups such as Dialogs or other frames appear in fullscreen exclusive mode?
[257 byte] By [afarmanda] at [2007-9-28 17:49:00]
# 1
My main Frame is running in fullscreen exclusive mode. I want to make a popup appear in front of my main frame which is in fullscreen exclusive mode any suggestions or work-arounds? Thank you.
afarmanda at 2007-7-12 15:28:18 > top of Java-index,Other Topics,Java Game Development...
# 2

Since when did any game you ever played written in even the most powerful languages and 2d/3d api's ever display a popup during the programs run in fullscreen exclusive mode? (Error popup dialogs that end the game dont count. Unless you 'wanted' your app to end after a popup of course... o_O)

Now, as for a more efficient/robust/intuitive/cooler etc way to display important information to the user, perhaps your game (I'm assuming its a game due to where this is posted) should draw its own frame lookalike that could function just like a popup, only it resided in the game, and had its own look and feel. ( a look that should undoubtly be way more apealing to your audience than a standard dialog...)

EvolvedAnta at 2007-7-12 15:28:18 > top of Java-index,Other Topics,Java Game Development...
# 3

I am thinking he doesnt acutally want a 'popup' as much as a rectangluar shape with text and things in it that sits on top of his main image. Like a right mouse click give you a command menu in some games that 'floats' above the game.

Try painting a solid rectangle at the end of your paint loop. witha boolean check. If true, paint me.

MickeyBa at 2007-7-12 15:28:18 > top of Java-index,Other Topics,Java Game Development...
# 4

That is exactly what I was thinking however, it's more

than just a message 'image' painted over everything else: It will have to be interactive ie: one popup is a picture of an open backpack with the items inside it. I will have to be able to drag the items around. I'm sure it's possible that way but it makes things horribly complicated when I could just use swing/awt in a popup.

afarmanda at 2007-7-12 15:28:18 > top of Java-index,Other Topics,Java Game Development...
# 5

if u realy wanted to use awt/swing components, you could manually pass the graphics context of your fullscreen frame into the paint(Graphics method) of the awt/swing component that you wanted rendering.

That would get you your desired output (more or less), but awt/swing arn't reknown for their efficiency... (and the overhead of an awt/swing omponent is far greater than would be otherwise necessary)

Abusea at 2007-7-12 15:28:18 > top of Java-index,Other Topics,Java Game Development...