Big Game
Is Java efficient enough for making a game? The graphics are probably gonna be FF6-quality. Will it lag/blink? I really prefer it over C++. Also, if I do use Java, should I use AWT, Swing, or a 3d-party API for graphics?
BTW, please try to make the decision as unbiased as you can. I LOVE Java, but if I'm gonna get like 1 FPS frame rate, I'd appreciate a "heads-up."
[382 byte] By [
yaroslavda] at [2007-9-28 13:29:39]

Alot of people have been talking about java for games. Checkout http://www.rolemaker.dk/articles/evaljava/
If you want to make anything with decent graphics use lwjgl, and you'll get comparable performace to c++. Although the paper shows a large gap between java and c++, that was using gl4java, which is not as fast as lwjgl.
Even if you only need 2D, using lwjgl is a good idea as its heaps faster than java2D.
You can still make cool simple games with java2D, just don't expect to much.
Thanx, guys. Those are all great responses, and I'm now convinced I could use Java for my game. However, which API should I use? I'm assuming Java2D is enough, plz let me know if u think otherwise. Also, will it be enough to play FMV's (probably .avi)? If so, how could I implement
> I'm assuming Java2D is enough,
> plz let me know if u think otherwise.
for basic games it suffices.
> Also, will it be
> enough to play FMV's (probably .avi)? If so, how could
> I implement this?
first worry about your game, later about intro movies and stuff