Questions about fullscreen mode that i have?

1. can a applet be used to start fullscreen on a veiwers computer from a webpage?

to say can i use fullscreen mode from a applet?

2. once the mode for fullscreen is switched am i basically able to plot

pixels directly to the memory that the monitor is useing to update the screen?

if so how do i do this from a image?

or from a array of variables?

or is thier now a pixel ploting call i can use?

3. and finnally does anyone have a link to a fully completed class that alows pixelploting in fullscreen that is also double buffered ?

any questions answered are greatly apreciated thanks in advance.

[652 byte] By [lightxxxa] at [2007-9-28 11:34:55]
# 1

ive been useing 1.3 and just installed the 1.4

i was writeing a engien for a zbuffer in a applet but i am giveing up

i saw the idx engien and mine runs nowere near its speed

i wasnt to impressed with the idx's speed anyways

even though im nearly done for the most part ive stoped now because i plan to begin recodeing again for fullscreen this time.

even though compared to many im a newbie ive learned tons about algorithims concerning

diffuse specular lighting transparency drawing textured polygons

creating curved surfaces ect.. but i keep running into problems

with speed of the doublebuffering

i may give up on a applet version since i can make a application and

jar it and let others download it.

lightxxxa at 2007-7-12 2:16:18 > top of Java-index,Other Topics,Java Game Development...
# 2
Absolutely, it's a lot easier to distribute a game as an application using Java WebStart, than it is to deal with Applet issues.
trejkaza at 2007-7-12 2:16:18 > top of Java-index,Other Topics,Java Game Development...