Unable to load class... .sprite

Hi, I am trying to run a simple MIDP 2.0 program on my Samsung N400. I just want it to play 5 *.png's in succession. The program works in the J2ME Toolkit emulator, but when I download it from my phone and run it, I get the error message "Unable to load class javax.microedition.lcdui.game.Sprite". I've tried to put the "Sprite.class" file into the *.Jar file, tried to make a class "sprite" (Sprite sprite), and tried making a public class Sprite. Does anyone have any other methods that I could try to get it functioning on my phone. Thanks!

[553 byte] By [mi6agent56a] at [2007-9-28 6:18:45]
# 1
silly question, but is the Samsung N400 MIDP2.0 compatible?MIDP2.0 was only released a few months ago, has it been adopted by the manufacturers yet?
Abusea at 2007-7-9 17:30:03 > top of Java-index,Other Topics,Java Game Development...
# 2
according to this page http://wireless.java.sun.com/device/the Samsung SPH-N400 (is that the same phone) is only MIDP/CLDC 1.0 compliant.
Abusea at 2007-7-9 17:30:03 > top of Java-index,Other Topics,Java Game Development...
# 3
however, that page gives the N400s screen dimensions as 128x96, which conflicts with this page... http://www.cellular.co.za/phones/samsung/2002/samsung_n400_cdma.htmwhich says its 128x128oh dear, who to believe.....
Abusea at 2007-7-9 17:30:03 > top of Java-index,Other Topics,Java Game Development...
# 4
Thanks for the info. I looked at MIDP 1.0 specifications, and it doesn't specify the Sprite class, which I'm using in my program. Now I know why it doesn't work. Again, thank you!
mi6agent56a at 2007-7-9 17:30:03 > top of Java-index,Other Topics,Java Game Development...