bitmask transparency in a VolatileImage
I've read on javagaming.org, that through some cunning trickery, it is possible to get a hardware accelerated Volatile image, that has bitmask transparency.
So, thats my Question - how d'ya do it?
(I would have posted this question on javagaming.org, but it seems to be down atm (23rd Dec 22:15 GMT)
abu,

