bitmask transparency in a VolatileImage

I've read on javagaming.org, that through some cunning trickery, it is possible to get a hardware accelerated Volatile image, that has bitmask transparency.

So, thats my Question - how d'ya do it?

(I would have posted this question on javagaming.org, but it seems to be down atm (23rd Dec 22:15 GMT)

abu,

[331 byte] By [Abusea] at [2007-9-28 5:53:15]
# 1
nm, solution discovered.Worryingly enough, it requires some knowledge of what is actually happening under Javas bonnet/hood, As to know what images are eligable for hardware caching, and which are not.oh well - I always said abstraction was flawed :/
Abusea at 2007-7-9 17:04:11 > top of Java-index,Other Topics,Java Game Development...