CCG Game using RMI or JXTA...
Hi, fellas...
I'm wanting to build a game to simulate a CCG (Collectible Card Game). I want to be able to play it online with another buddy, who is also helping me code the game. Basically, we want it to be a card table (which we can both see) and we each have our own hands of cars. When I put a card on the table, I want him to be able to see it (and vice versa). If he moves a card from one position on the table, I want to be able to see it happening (and vv)...I have been reading books on both RMI and JXTA...to me, JXTA seems a little too much in depth for this type of game...it seems like it's geared at connecting HUGE groups of people, creating it's own network of peers that can share files, et al. RMI, however, seems to be what I think I want to use, however, i'm not sure of the capabilities of RMI. Does anyone have any suggestions on how I could go about starting this game? The GUI is no problem, as I am pretty familiar with Java programming...the networking, however, is a challenge for me, as I haven't ever done anything like this before.
I am not limiting myself to RMI and JXTA...if you have other suggestions, please feel free to indulge my interests.
If RMI is capable of what I'm wanting to do, please answer a few of these questions. Which should be remote? ...The JFrame which I am using as the card table, or the cards themselves (buttons, JLabels, whatever I decide)? I am asking those questions because I am curious as to how the peer NOT manipulating the objects is going to view the action remotely...
Thank you for your time...

