I need your help

Hi guys,

I exploring on double buffering and sprites... anyone have any idea of any cool website that can help to enlighten me on.. what is sprite? why we use sprites? and double buffering?

I'm looking into creating some kind of animation together with Swing Buttons to create an applet.. need lots of information.. Some Kind and Genious soul please help me.. Thanks!!

[389 byte] By [ignatius_anga] at [2007-9-28 2:31:23]
# 1

Here's a few definitions:

What are sprites? - Objects that move

Why do we use sprites? - For smooth animation

What is double buffering? - A technique where all graphic data is drawn on an off-screen image, then displayed when finished

Why do we use double buffering? - To prevent flickering during animation.

Info on double buffering: http://java.sun.com/docs/books/tutorial/2d/images/doublebuffering.html

Info on animation: http://java.sun.com/docs/books/tutorial/uiswing/painting/animation.html

-Woogley

Woogleya at 2007-7-7 22:04:02 > top of Java-index,Other Topics,Java Game Development...
# 2
Hey Woogley,Thanks for your advise. Appreciate that :)Cheers!~
ignatius_anga at 2007-7-7 22:04:02 > top of Java-index,Other Topics,Java Game Development...
# 3
> What are sprites? - Objects that moveI thought a sprite was specifically a pre-rendered 2D image, as opposed to, say, a 3D object that's rendered at runtime.Is this incorrect? If so, what's the word for what I thought a sprite was?
paulcwa at 2007-7-7 22:04:02 > top of Java-index,Other Topics,Java Game Development...
# 4
The word "sprite" can go both ways, really. I just used a simple definition to avoid confusion.
Woogleya at 2007-7-7 22:04:02 > top of Java-index,Other Topics,Java Game Development...