Pong contest (7 dukes)
Easy as 1, 2, 3.1-Write and compile a pong game (Multiplayer Pong, Pong3D, etc.)2-Post your game (either source code or a link to your game)3-I will reward 7 Duke Dollars to the author of the best Pong game.
[235 byte] By [
kc0ncoa] at [2007-9-28 1:46:17]

hmm,another competition where the only restrictionis how much time you are willing to wasteworking toward a pointless goal. :/
Doesn't anybody want to spend an hour or so on a simple game (for 7 DukeDollars)?
qonjure wrote a nice pong-game for the 4K-contest. You can find it here: http://www.saber-x.com/midgarddesign/4k.html
"qonjure wrote a nice pong-game for the 4K-contest. You can find it here:"
Hehe I would not call it nice but thanks ;)
Anyway I guess that齭 my entry then. Or can I enter since I wrote it before the contest? I updated it last week and I am planning to release the source next week after cleaning it up some if anyone is interested. Here is a direct link but do check the link Storgaard gave and be amazed by all the other 4k games.
http://home.student.uu.se/maer6521/pjong.html
Are there ANY more entries?
I'm writing a snake-like game if that helps?how long are you willing to wait?
asjfa at 2007-7-7 21:19:16 >

Aaaaaaaaaaaaaalright, then...I will do one in next week, then - If you can wait...
I will wait.(the game does not HAVE to be a pong-like game)
I wrote a breakout clone: http://www.geocities.com/jvp02/BreakOut.html
me too... http://smigs.co.uk/skittles/Breakout/
you too... except I must ask, why does your ball leave like a trail when it moves left? O_o
What are you talking about? It doesn't do that on my machine.. what version ru running?
I'm talking about this: http://smigs.co.uk/skittles/javatypo.jpgI'm running 1.4
> Where are those entries?I've decided to expand my "pong"-game into a multiplayer tennis-game and try to make it run via UDP or TCP.It may take some time to develope, so it might not be suitable for this pong contest.
> you too... except I must ask, why does your ball leave> like a trail when it moves left? O_oIt doesn't on my computer.
what version are you running
just a stab in the dark, but are you 'undrawing' the ball each frame (afterall, you don't realy need an entire screen redraw)
and is it possible, that the drawing of the ball (I don't know if your using drawOval or drawImage) is drawing outside the bounds that you expect it to be. (i've noticed the results from a drawOval are very different depending upon the VM that is being used)
rob,
Abusea at 2007-7-18 18:03:55 >

I don't think there's much of a speed difference between redrawing the screen and redrawing the ball, especially for small games like Breakout.
That wasn't really a reply to you Abuse, more like saying "redraw the screen instead of the ball" to javatypo :P
I will award 7 (or more) of my DukeDollars to the best game as of 01/01/03.
sweet, my entry is the Breakout I posted before. :E
You have less than 2 weeks to post your game (doesn't have to be a Pong game).
I tried redrawing the screen by painting a black rectangle over it but it doesn't work at all.
hi all, my first game...a pong style game...but with some differences,
the ball goes slowly when it hits a wall, to increase the speed you must hit it rotating the...the...the rectangle X_D.
I have some collision problems, and i'm afraid now i haven't time to resolve it. But it's funny to play with someone else.
See you soon, and happy new year.
http://dsl.upc.es/~roll
the instructions are in english but the webpage is in catalan, don't worry about it, nothing important XD.
And the winner is... ...(drum roll please)... ...QONJURE!!!
Well thanks a lot :D A good start on the new year. A friend of mine made an updated version of the game. http://www.gbg.bonet.se/jarlevang/java/pjong/index.htmMuch nicer but it breaks the original 4k limit.