Fullscreen and Swing
Okay when someone goes about making a fullscreen game, it usually happens like this: wmake full screen mode, decide the display mode, then make a buffer strategy or something. But if you make the fullscreen mode then decide the display mode but then not add not buffer strategy and start threads for that can u use Swing components instead on the fullscreen?
Thanks
-Alex
[390 byte] By [
javatypoa] at [2007-9-28 0:11:09]

Yes, it should work. By default, swing components use passive rendering (that is, the paint() method) to draw themselves on to the screen. You shouldn't have a problem if you have fullscreen mode without the buffer strategy, but with the strategy I think it becomes a little messy. In my game, I've got swing components working together with a VolatileImage on a Canvas and I've had no problems there.
Frumple