3D Engine
Hi folks,
I'm really, REALLY new to this game stuff, but thought I'd share this little 3D engine I found:
http://www2.active.ch/~proxima/idx3d/idx3d.html
It seems really good, and I wondered if anyone else has developed with it at all and how it compares to Java3D....
HTH someone.
L8as
Alex
[336 byte] By [
alexmoore] at [2007-9-27 21:35:35]

yours is still a load better than what I can do at the mo - lets put it that way. Just a quick question, how do you handle the collision detection in yurs (for the bombs etc) ? Do you use simple 3D math or is there some 3D gamer stuff that I should know about?
> http://blake.prohosting.com/ragnvald )
Wow, Ragnvald, that's pretty sweet. I'm assuming from your post that you did all of that with your own math skills and not Java 3D, pretty impressive. I have not done anything with Java 3D (I just starting learning 2D game development), it sounds like you guys have a bad opinion of Java 3D, are there concrete reasons for this? Is it just too big and bloated, slow, non-flexible, etc.? I hope to one day try out 3D development, so I'm curious to hear what other developers think about it.
-Eric
Well, I really was stunned, when I first saw this. Such a tiny collection of classes providing that much functionality, respect...
But this engine has one important drawback: no 3D hardware support. Of course, one couldn't do it "100% pure Java" and at this size with hardware support, but due to this fact, this engine is out of question for me.
I first saw that engine 3 years ago.It hasn't been updated since, neither has the rest of the site.Shame, he did some really cool things in Java on there, some of the best applets I've seen around too.
MDI at 2007-7-7 3:32:25 >

You just have to think about who you are developing for. Do you want to make something professional with a set of developers and designers working for month or perhaps years with a project? And then let the user by the CD and run the installation?
Or do you want to make something small just by yourself and let the user download it (fast) and run it without any installation. I think Java 3d is more feasible for the first kind of project, but not so good for the second.
Ragnvald, do you provide the source code of your applet ?take a look at this one, which is the fastest flightsim I've ever seen !(just click the image for non japanese readers ;)vince
vrood at 2007-7-7 3:32:25 >
